![]() We have found workarounds for dozens of those bugs, which has been very time-consuming. However, we have found that there are many graphic cards that support OpenGL 3.3 in hardware, but have critical bugs in the OpenGL drivers. ![]() ![]() The original plan for Blender 2.80 was to work on all GPUs that have OpenGL 3.3 drivers and were released in the last 10 years.
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